Stranglehold takes place many years after Hard Boiled, though Yun-Fat's Inspector Tequila doesn't seem to have lost a step. Largely the voice acting is quite solid.
The voice acting is quite solid overall. But it's not so dynamic and over-the-top that you won't ever find yourself bored due to repetition. Stranglehold is a third-person action adventure game set in Hong Kong and Chicago, featuring film director John Woo and actor Chow Yun-Fat. Pieces of the environment can also be shot or otherwise destroyed for both fun and efficiency. PS5 & Xbox First-Party Games: What Are Sony And Microsoft's Studios Up To? It is sort of weird that the sequel to a classic Hong Kong action flick would be entirely in English instead of Cantonese, but considering the audience, it's also not really surprising.
If you run up to a table, you can choose to slide right over it, or kick it over and use it as a temporary cover point. Somewhere in there, Tequila's former girlfriend and daughter both end up being held hostage by one of the gangs.
A third-person, action/adventure game set in Hong Kong and Chicago, being developed in collaboration with world renowned film director, John Woo. The last element of gameplay isn't so much an ability as it is a sort of minigame. Unfortunately, we experienced some performance issues specific to the PC version of Stranglehold. Tequila's got a good number of effective moves and abilities. However, all those things are fed directly into the act of shooting people--and shooting them often, to boot. Though the game refers to it as "Tequila Time," this is really just the bullet-time mechanic from Max Payne given a fancy makeover. It's enjoyable to shoot enemies and blast apart the environment in the process, but when you end up doing it the same way over and over and over again, you'll be ready to move on and hope something new comes up. At that point it becomes pointless to fumble around with it when you could just be focusing on shooting someone, and it almost makes things even more distracting when it suddenly pops on. It's a more than competent take on an existing formula that has enough unique moments and overall challenge to succeed. Pulling off stylish moves throughout the game fills up a meter that lets you trigger one of four different "Tequila bombs." Alex Navarro You need a javascript enabled browser to watch videos. Chow Yun-Fat joins several other noted actors for the voice cast. It's also a boon for the gameplay, because each cover point you hide behind tends to get shot to hell very quickly, which forces you to duck and run. It's really quite impressive how much of every environment is destructible. Apart from the short single-player campaign, there are some production bonuses to buy through an extras shop (John Woo himself sits behind the counter), and a multiplayer mode that's probably not going to garner much attention. One example is the accurate-shot ability, which lets you move a targeting reticle in slo-mo to any part of an enemy's body, and then watch the bullet fly directly to its target.
The one trick is that you won't ever go into bullet-time automatically as a result of diving around, unless you specifically have an enemy in your targeting reticle sights. Periodically, Tequila will run into a group of enemies and end up in a standoff. on September 20, 2007 at 5:31PM PDT. On a more powerful dual-core machine with 2 gigs of RAM, Windows Vista, and an nVidia 8800 GTX video card, that problem ceased, though during gameplay, the game would periodically crash to the desktop.
These special abilities are all useful, though some more so than others. Chow Yun-Fat joins several other noted actors for the voice cast. Midway and John Woo's video game sequel to the director's classic Hong Kong action flick Hard Boiled borrows very liberally from the mechanics of Remedy's slow-motion, heavy-action franchise, which is a little ironic and mind-bending because Max Payne was itself a tribute to John Woo's brand of cinematic action. Aiming with the mouse makes targeting enemies much, much easier, and it generally just feels better. Regardless, if you're going to make a game based on a badass cop dodging, diving, and shooting all over the place in slow-motion, there are certainly worse places to look for inspiration. Accordingly, it's good that the guns are appropriately satisfying to shoot. It lacks the gritty feel of the original flick, and a lot of the film's cool factor to boot. But it is pretty fun, so it's a forgivable contrivance. On the less positive side, character models are overly shiny and not especially detailed, animations are limited, and the camera periodically gets in the way of the action when it snaps to angles that are hardly beneficial to your survival. Essentially, it seems like you can't go into slo-mo unless you and your opponents all have a full Tequila time meter. Save for a few enemies who are especially vulnerable to this move, it's hard to ever really want to use it when the next ability up the scale is an all-out barrage of invincibility and limitless gunfire that usually lasts long enough to clear the room. The soundtrack is a nice mix of typically bombastic orchestral pieces and some Asian-flavored string sections, and the game's sound effects are mostly top-notch, from the gun sounds right on down to the individual effects of bullets hitting each and every type of surface. Standoffs are kind of awesome, in a contrived sort of way.
Stranglehold's presentation is mostly good, though it's not without blemishes. It lacks the gritty feel of the original flick, and a lot of the film's cool factor to boot. That's because, in a sort of round about way, it is. Once you get past the point where the difficulty gears up, you'll actually have to use those different abilities smartly to survive some sequences. There is also a specific button that puts you into bullet-time completely separate from the shoot dodging, though it's rare when you ever need to use it. in library 4.3/5 English & 6 more 9.99 9.99. © 2020 CBS Interactive Inc. All rights reserved. It might have gotten stale beyond that length. It would be very easy for the average person to take one look at Stranglehold and write it off as a Max Payne rip-off. It might have gotten stale beyond that length. Electronic Gaming Monthly stated that Stranglehold was "a game whose movie influences are more than skin deep." https://www.gamespot.com/reviews/stranglehold-review/1900-6178115 It's an interesting piece of work that's more fun than it isn't, and fans of Hard Boiled ought to especially enjoy watching Chow Yun-Fat reprise his role as Inspector Tequila. But there's enough solid, exciting action here for shooter fans to sink their teeth into. But it is pretty fun, so it's a forgivable contrivance. Likewise, enemies are usually smart enough to run up and start shooting if you stay in one place for too long. Turning the game up to the hard difficulty level fixes that some, though not entirely.
If you want a change for an arcade style shootem-up game - look no further. It's really quite impressive how much of every environment is destructible. As helpful as some of these abilities become later in the game, they're not entirely required. Though the multiplayer plays a lot like the single-player game, it's not nearly as good. It's not that it's completely awful or anything, but it feels very tacked-on. PS5 & Xbox First-Party Games: What Are Sony And Microsoft's Studios Up To?
Stranglehold. Tequila's got a good number of effective moves and abilities, Gameplay does fall into repetition after a while, Some of the dynamic portions of the environment are more trouble than they're worth. In fact, for much of the game, you can get away with just diving around like a crazy person over and over again, periodically ducking for cover for a second or two, and busting out with the occasional Tequila bomb for good measure. Essentially, it seems like you can't go into slo-mo unless you and your opponents all have a full Tequila time meter. Yun-Fat occasionally dead-reads a few of his lines, but in general he sells the character as well as he can while speaking English. Enemies come flying out of every nook and cranny of each stage, and always with guns blazing. By no means is Stranglehold an overly challenging game, but by the time you hit the third or fourth level, you'll see a noticeable jump in difficulty. Cover points are also helpful, though you can rarely stay in one place for very long, as the environment around you tends to get destroyed very quickly. Each gun has its own strengths and weaknesses in power and accuracy, though they rarely matter much. Nintendo Switch Getting First Fire Emblem Game, Previously Japan-Only, By With limited play modes, inconsistent, cramped gameplay, and the fact that there seem to be very, very few people playing this game online, this isn't a multiplayer game to get excited about. That's because, in a sort of round about way, it is.
That's a good thing, because the early portions of the game are a bit of a cakewalk at times, even while you're still feeling out all your different abilities. If there's a rail nearby, you can run up or slide down it. GameSpot gave Stranglehold a 7.0 out of 10, stating that although the game is solid in every department, it is repetitive, due to a short seven-hour single-player game and weak multiplayer. Yun-Fat dead-reads a few of his lines, but mostly he sells the character as well as he can while speaking English. Regardless, if you're going to make a game based on a badass cop dodging, diving, and shooting all over the place in slow-motion, there are certainly worse places to look for inspiration. AOC Streaming Among Us Works Because It's Genuine. Likewise, enemies are usually smart enough to run up and start shooting if you stay in one place for too long. It rarely does. Check out now Add to ... Review the game Your review should focus on your in-game experience only. Nevertheless, the plot serves as an OK-enough motivation to get Tequila back in action and shooting people in the face--and really, that's pretty much all you need. © 2020 CBS Interactive Inc. All rights reserved. However, all those things are fed directly into the act of shooting people--and shooting them often, to boot. Want us to remember this setting for all your devices? Fortunately, about halfway through the game, the developers apparently decided to just give up on these distractions and focus almost exclusively on the shooting. Apart from that, you've got Tequila's default pair of pistols, along with assault rifles, submachine guns, heavy machine guns, grenades, and even the occasional rocket launcher to play around with. In a sense, it makes the gameplay a foregone conclusion. If an enemy is standing underneath a neon sign, shoot it and watch the sucker get crushed.
Please use a html5 video capable browser to watch videos. Audio is more consistently enjoyable than the visuals. It rarely does. The last element of gameplay isn't so much an ability as it is a sort of minigame. By clicking 'enter', you agree to GameSpot's Given that there's not much to the cinematics, dialogue, exposition, or presentation of Stranglehold, Mr. You get to carry only two types of guns at once, and normally you'll want the gun that will do the most damage at all times. Stranglehold effectively takes the elements that made Max Payne fun and uses them to its own advantage, while sprinkling in a number of original touches and gimmicks that give the game its own Hong Kong cinema flavor. That's not the only ability he's got, either. What follows is a sometimes confusing and ham-fisted story of gangs double- and triple-crossing one another. Pieces of the environment can also be shot or otherwise destroyed for both fun and efficiency. These special abilities are all useful, though some more so than others. Apart from the short single-player campaign, there are some production bonuses to buy through an extras shop (John Woo himself sits behind the counter), and a multiplayer mode that's probably not going to garner much attention. It's an interesting piece of work that's more fun than it isn't, and fans of Hard Boiled ought to especially enjoy watching Chow Yun-Fat reprise his role as Inspector Tequila. Tequila can interact with practically every piece of scenery in a level.
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