A tag already exists with the provided branch name. Original delay before stamina regens is 3 seconds, this can reduce it all the way down to 0.75 seconds. Damage and Attack Speed). Originally a L4D2 mod by Ada Wong. The tank will be able to get overhealed, by that Supply Crate. Locking, so it ruins your potential in the endgame since you can't replace it with a red perk. There is a small grace period after entering stealth before you can exit stealth, however it is so small that you are still likely to exit stealth the moment you enter it if you are using a weapon that does not fire slowly, making it even harder to use this. Since shotguns work best while close and that it allows players for longer range shots, this is a good survivability perk. Could be used to intentionally damage yourself to benefit from. 25s cooldown. Yellow perks are very situational, but not horrible to be looked down on. Some zombies have resistance penetration, meaning that armour is much less effective against them. The distance between the main zombie spawn and the shop is 500 studs. Almost completely useless, as the cooldown makes it so this can only be effective with weapons that only fire one bullet per shot with less than 200 fire rate. With 1 other yellow, you get 1.2 value of damage output at the cost of 2 perk slots, with a total value of 2.2, With 2 other yellows, you get 1.8 value of damage output from this at the cost of three perk slots, with a total value of 3.8, With 3 other yellows, you get 2.4 value of damage output from this at the cost of four perk slots, with a total value of 5.4. Gear is also very good for grinding EXP and kills. The Cannon and Tesla Coil are a bit underwhelming however, and also require a gamepass to be able to use. Increases the amount of money you gain from critical hits. Effectively at max weight your movement speed penalty is 20%/15%/10%/5% instead of 25%. Reduces the cost of buying weapons and increases their sell value. Generally not a useful perk, as the slight gain to money that this might give over a red perk like. Does not increase how many grenades and rockets the launchers hold. (Makes you wonder if this is on purpose or if the dev just had a bid of lazy coding), Will give less damage output than perks like. Reduces the cost of shop upgrades and repairs. It requires you to hold onto a lot of money for it to be effective. Toxic puddles on high difficulties can also boost the speed of zombies, as well as when a boss is alive. It takes 6 perk points total to get a perk to level 3. You are essentially letting other people tap into your max hp. Fully charged shots ignore armour. Guns that make a lot of hit money will often benefit from this. Deep mags and mag size mods do not count for enabling this perk, but upgrades on a gun that increase the mag size to 3+ will work (akimbo sawed off, and mag size upgrades on classic rocket launcher), The bonus for non detachable magazine weapons is 23.45%/33.5%/43.55%/53.6%, Unless you prestige this perk or use a non detachable magazine weapon like the energy rifle, then it is recommended to use. Contents 1 What are builds? Generally an extremely weak perk, since these zombies rarely spawn and this hurts endgame potential due to being locking. Can sometimes be used during early and midgame, but the benefit is so small that it's usually better to just take something else, especially considering how few perk points new players get. Since infection is a type of zombie color, special zombies are not affected. Impact damage only applies to the zombie that are hit with the projectile. Originally, the perk interface looked like this: The current interface still inherits some features from the old one. At level 4 with max stacks, you gain 32% damage and 32% resistance. Affects all "grenade" type gear, including molotov and gas grenade and shurikens and zombie bait. Starts with a sell value of 0 until upgrades are bought. This perk does not actually change your damage per second with DoT effects, since the increase in damage is countered by the fewer ticks of damage a second, Gas cans and molotovs and gas grenades, etc have 2 different types of damage, their direct damage which is affected by perks like. Useful for mid game and beyond when your team will be stuck behind the barricade. They are interacted with in the perks menu, which is found on the right side of the main menu. You can also airburst near the zombie spawn to get a lot of kills using rooftop camper or long range perks, and/or range upgrades. A berserker has 50% resistance penetration making 40% resistance turn into 20% resistance. Not recommended to have more than 1 person using this. Reload time% after bonuses follows the formula. This perk is locking, which means you would be stuck with it on wave 30. Zombies on high difficulties will kill you nearly instantly even when using blue perks, making any attempt to use a build with savage pointless. Increases the ammo and duration of your equipment. The lower your health, the more damage you will deal. Max 8 targets. Kill a zombie that is farther than 60 studs and any players within 40 studs of that zombie get the restores. Rifles do not lose the critical chance if they get an auto upgrade. You can still upgrade them. Avoid using. Adds a chance to not consume equipment. Press J to jump to the feed. Gain full health, stamina, and armor after each escape attempt. Increases the speed in which your equipment recharges. Damage bonus is additive with other perks. 00 Free shipping or Best Offer SPONSORED New Wooden LACK Side Home Office Bedroom Decoration End Table Black 22x22 " $26. Ineffective later on due to the amount of zombies present. Poison, Bleed, Napalm, Boomer's Explosion, and the Toxic puddle are considered indirect damage. If both perks are Prestiged the Cluster Chance is 39.2%. After not attacking or being targeted for 15s, enter stealth. If you are new, make sure to check out Perk Builds to get some good beginner builds. Niche perk that is generally only seen on good teams due to requiring coordination to be useful, as well as self sacrifice. Can be used with shadow strike to get up to 16 seconds of crit chance every roughly 30 seconds, but usually just better to use replace the 2 perk slots with normal red perks or to use ghost instead. Duration refreshes if a teammate dies before Avenger lapses. Generally not as common in gear builds due to having no effect on output per night. Doesnt affect laser weapons anymore, still effects energy. Because this is a locking perk and is unlikely to be a good perk for endgame, it is recommended to avoid this perk. Perks are bound to the player and are not lost by leaving or game over. Warzone Season 5 Last Stand: 5 best loadouts for Rebirth Island. When a player gains a level, they obtain 1 perk point, with 1 additional perk point awarded every 5 levels. 8s Cooldown. Reduces spread and recoil by 13%/23.1%/31%/37.5%. Your weapon must be ready to shoot for this perk to start charging. Perk points can be spent in the perks menu to unlock or upgrade perks. Here are the attachments to use for the best Kar98k loadout in Call of Duty: Warzone Season 6. Recommended to avoid this perk as it has low impact usually, and with a good team it is still mediocre even with good coordination. Increases your reload speed, weapon control and resistance when closer than 32 studs from your team. In addition, if you're on the roof, the weakness doesn't even matter usually. Due to this slowing zombies, you will deal with fewer zombies per minute if you are farther back, lowering your kills by a bit. It supports direct input from an RTL-SDR dongle, and with the RTL-SDR can listen to four ACARS channels. Generally an underwhelming perk, recommended to avoid unless you know what you are doing. Guests will have free perks like WiFi and self parking. This perk is also locking, meaning you would be ruining your potential in the endgame. Increases the amount of non-lethal money you gain. (Example: If the critical multiplier is x3, then the super critical multiplier is x9. as well as gear efficiency, Level 3 technician versus level 4 technician example, 4 to 5 . This is used mainly for crowd control, when zombie count is at its peak. The extra throw speed can often make it harder to land a molotov exactly where you want it. Gain critical hit chance for every unique DoT effect the target is affected by. With 100k cash, you can make 12k a wave. Examples of DoT (Damage over Time) effects include burn, bleed, and poison. Your equipment also recharges faster. From the depths of this betrayal, she formed The Rebellion. The gear provided is bad for early game compared to other strategies, so if you want the charge speed you can just use other strategies and then later put on lightning charge instead of this perk if you are going for a gear build. Red perks are perks that increases the player's damage output and combat effectiveness. Reduces stamina consumption by 15% and allows sprinting with weapons for reduced speed. How to get the 9th perk slot the final stand 2 - YouTube Home Shorts Subscriptions Library History How to get the 9th perk slot the final stand 2 @butterball3653 Subscribe 31. This works with melee, making this sometimes a better version of, If you are solo on wave 1 then you may have a low max zombie alive count, making this potentially worse than. You must aim down the sights for this perk to take effect. Killing an enemy has a 30% to restore ammo in your deployed equipment. Works with Chainsaw, Compound Bow, and M2 flamethrower. However, the Vargo 52 or the UGM-8 are also great alternative meta assault rifles/LMGs, if you prefer. Lifesteal works like wither in that it scales off the max hp of a pale common zombie. script final stand 2. Perks in-game are divided into 5 categories based on the arbitrary category they fit into. You can get gas can from 40 seconds to 56 seconds of duration with this. Very underwhelming considering it wastes a perk slot for the whole game. If stealthed for at least 1.5 seconds, gain 100% critical chance after breaking stealth. Does not affect molotov attack speed since it is a throwable and not a deployable. This wiki is dedicated to provide accurate and helpful information about The Final Stand 2 - a free to play ROBLOX game. The% Damage increase from this perk is shown in the hotbar. Backup Weapon, Survival Pack, and Gym Membership are the only three perks that provide free weapons/upgrades at the start of the game. The Ebony Blade is a fierce weapon of which absorbs the life essence of your foes. It is unlikely that the money this gives you will be worth the damage you lose. Losing a life only counts as 1 night when recharging. 200% Wither is equal to 2x the hp of a pale common zombie.