We have New Missions focused around Bunkers, lots of defense and assault or get in sneak and get some boxes. Only certain planets like Hurston and microTech have areas to spawn ground vehicles. Lighting Polish Pass for Hurston Volumetric Clouds. The Addition of a large derelict settlement on Daymar using parts of the StarRunner & 600i, as well as some habs adapted to the biome, to create a point of interest with included missions. Things like ships, components, weapons and armor have been persisting through character resets. Also, the developers will not wipe the Reputation system. Stats do change-slowly in current version-but yes fat resets on death right now. This all pertains to Reputation, Items, Ammo , Weapons , armor, Ships , Ship Components and more. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. Addition of Bounty, Assassinate, Clear All, and other missions that take place on the Inspiration Park platforms created for Siege of Orison. Just FYI - a character reset will move all your in game gear to your newly selected home location too. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. Persistent Entity Streaming successfully integrated into Arena Commander & related systems. Added label to corpse marker. Players will need to manually remove filled storage boxes from the ship's salvaging area using a using a handheld tractor beam or by converting it into RMC canisters for repairing. Star Citizen will receive the Alpha 3.17.2 update in July 2022, but players will lose all their in-game items and. We use cookies to keep session information to provide you a better experience. Other content is available under. With the arrival of Star Citizen Alpha 3.17.2, players will lose their in-game currency (aUEC) and items, including ships, weapons, armor, and other types of items. A "wipe" is a reset (complete removal of data) in at least one of the databases that are used to store player progress, items, credits, and more in Star Citizen. For players to qualify and receive these missions they first need to complete Security Work Assessment for Crusader Security. Your choices matter a lot now. Fixed an issue where ships would duplicate repeatedly for players who were stuck on the loading screen. If you have Sonic Studio 3 AND OR the Virtual Mixer they need to be fully uninstalled for the RSI Launcher to properly function. (GameWide) Closure rate marker fixed to give correct velocity towards target rather than full relative speed. Each attacker a player kills will give them a bonus after completing the mission. that should be it. Addition of the new multi-tool salvage attachment into the PU. Building up or losing stats may stay the same after death-once you gain a say 0.01 point of strength say. Star Citizen will receive the Alpha 3.17.2 update in July 2022, but players will lose all their in-game items and currency as the update brings a database wipe. The following ships are now rentable in Arena Commander: Aegis Hammerhead, Reclaimer, Vanguard Harbinger/Sentinel, Vanguard Sentinel, C8 Pisces, Carrack/Expedition, Aopoa Khartu-al, Nox/Kue, Argo Mole/Carbon/Talus, Raft, Banu Defender, Consolidated Outlands Hoverquad, Drake Dragonfly, MISC Hull-A/Prospector/Starfarer/Gemini, Origin 890 Jump, RSI Mantis/Scorpius. Added name and distance of player who accepted revival beacon on the incapacitated screen. star jalsha all serial nbs24. Paints can now be stored in personal and ship inventories to allow players to move them around the PU. Lefl alt + Mouse wheel will move converging point while Left alt + Right click will switch between vertical and horizontal converging mode. Decreased required player count for Last Stand from 6 to 2. Items & Vehicle should now appear alphabetically in the Rental/Customization screens. This mission will generate for players outside of the location and will allow players to go to that location and lawfully enter and remove all hostile attackers. Fully close the RSI Launcher. Major updates Alpha 3.18.0 PTU WAVE 1 Patch notes Star Citizen Alpha 3.18.0 PTU.8319689 Patch Notes - Patch released on December 19th, 2022 Players with CS1-2 will be able to request and receive landing permissions at ATCs. 6.8K views 6 months ago If some of you are like me and have encountered a bug that has caused Star Citizen to be impossible to play, you will need to perform a character reset. Updated Intro Bounty Mission ship AI to be a more balanced experience for new players, Increased Shield Health of Size 2 Shields, Added Ability for Players to Purchase Shop Items Directly into Ships That Have Enough Storage Volume, Added and New Refueling Console to the Rear Catwalk Platform on the Starfarer, Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, Consolidated Outland HoverQuad, and MISC Hull A, Made Further Performance Improvements to Streaming Bubble, Performance Polish Pass on Large Planetary Storms, Fixed an issue causing ships and components to duplicate after a character reset, Fixed an issue causing bunkers to not clear corpses between mission instances, Elevators should no longer collide with players while moving to their destination, Selling an item should no longer reset search filters back to default, Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles, Reloading weapons should no longer fail when emptying and reloading consecutive magazines, Fixed an issue where players could equip any mag to the Behring BR-2 Shotgun, Missiles should no longer be able to hit and damage the entity they were launched from, Fixed an issue causing torpedoes to prematurely detonate before reaching max lock-on range, The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode, AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface, The oxygen (O2) timer in the mobiGlas should now correctly take into account the player's suit oxygen supply, Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed, Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes, Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer, Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended, Starfarer's upper turret should now have atmosphere, Fixed an issue causing 300 Series ships to consume hydrogen fuel at a higher than intended rate, "De-select/select" attachments on FPS weapons in shop's confirmation window should now correctly function, Carrack should no longer be missing geo for holo compass on the bridge technical deck, Fixed an issue causing some of the Carrack's component bays and suit lockers to not be able to be closed after opening, Oxygen should now be present in the Carrack's repair room, Players should now be able to sit in the chair in the Carrack's Captain's Quarters, Starfarer Co-Pilot's Inner thought UI to turn ship off should no longer block MFD access, Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground, MISC Prospector Paint options should no longer be missing from the VMA, Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet, There should no longer be invisible trees that players can collide with around the microTech river, Loot Crates in UGFs should no longer duplicate and overlap inside of each other, Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory, Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable, Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed, The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission, Supply and demand for buying and selling commodities should no longer instantly refill, Fixed an issue causing Comm Arrays to be missing their missile defenses and S10 turrets, Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony, Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group, Artimex Armor cape should no longer appear to be blown by wind when there isn't any, Projectiles fired from UGF turrets should no longer be invisible and have chance of being silent, Fixed an issue where ships docked to Starfarer / Starfarer Gemini could fall in atmosphere, Fixed VisArea issues with multiple doors on the upper deck of the 400i, The "Destroy Illegal Drugs" mission should now complete correctly after destroying all the drugs. However, the bad news is the game's database will be wiped, which means all players should start the game from scratch no matter what they used to own prior to the update. https://starcitizen.tools/index.php?title=Update:Star_Citizen_Alpha_3.17.1&oldid=195313, Pages using DynamicPageList3 parser function, The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created, Orison - The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport, Ships can explode after players exit them, While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary, Damage to player health can become delayed and can trigger after the player has fully healed themselves, The Argo Raft's elevator controls cannot be interacted with from either inside deck, A ship's targeting pip may be missing or disappear for some players; they cannot be targeted when this happens, Character's head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher, Medical beacon will not complete mission/payment when player is brought back from incapacitation, Character animations are not playing when looking at them at a distance through scopes, Spawn closet doors do not open or remain open for friendly AI, 890 Jump - AI do not spawn appropriate number, Bunker turrets will shoot at a player with a lawful mission to be at the bunker, Remove Claimjumpers - Mission does not progress after player has reached mission location, ReplaceMe balls around Outposts on Daymar, Area 18 - Centermass elevator duplicated; cannot enter the second, static, elevator door, Trying to buy from Pharmacy kiosk causes a Failed Invalid Location message. The USER folder can be found (in default installations) at C . Downdetector only reports an incident when the number of problem reports is significantly higher .
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